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Saturday, April 20, 2019

Should Films and Computer Games with Violence be Restricted Essay

Should Films and Computer Games with Violence be limit - Essay ExampleToday electronic computer highs such as Grand Theft Auto surrender users to actively engage in car theft and murder. Films such as Die Hard exhilarate violence. With the increasing liberalization of subject matter, a growing body of concern has emerged as to the extent that films and computer games with violence should be restricted. This essay examines this question by means of an examination of opinions both in favor and against restrictions on film and computer game violence before ultimately arguing that there should be a level of restrictions on tough video games and films. Analysis Perhaps the nearly pervasive argument in favor of restrictive measures on uncivilized films and video games is that these media outlets cause real life crime through desensitizing the viewers and game players. There are a variety of perspectives on this issue. Some of the most powerful and convincing arguments pee-pee eme rged as a direct result of psychological research. dill weed (2000) conducted a study that is argued to demonstrate engagement with violent films and video games provide a forum for learning and practicing warring solutions to conflict situations and there is the understanding that such violence appears to affect aggression by priming war-ridden thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices rude(a) aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise. If true, these are powerful conclusions. Essentially, Dill is arguing that through participation in violent video games and films, participants are actually able to practise how they will act in violent or criminal contexts. This perspective is not far-fetched when one considers that violent films often implicitly ask the viewer to identify with a protagonist who is willing to engage in violent acts as a means of solving conflicts. Video games go even further in allowing the user to actually participate in the violence. Ultimately, its clear that the potential desensitizing effects of violent films and video games is a pressing concern. Another prominent concern is that violent video games have a detrimental effect on the individuals cognitive development. While traditional video games have been demonstrated to contain addictive qualities, growing bodies of researchers argue that the addictive quality of violent video games has an more and more negative impact on cognitive development. The addictive nature of video games has been a long launch fact with a sect of players referred to as gamers oftentimes participating in upwards of 40-50 hours of video game playing per week. When such video game playing occurs in the context of a violence manoeuvre world, the potential for negative cognitive development occurrences is argued to become a readily apparent fact. Indeed, a result of instan ces have been recorded where extreme consequences have occurred for individuals. In one instances, regarding a child in capital of the Russian Federation its noted that, He had not only received bad marks but was in any case known for bad behavior in class. Denial of video games is, by all rights, appropriate penalization and Im sure no one thought that it would lead to his jumpingfrom his 19th knock down apartment

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